ux case study

Designed Olive, a mobile period tracking app, to reduce complexity and support women in understanding their cycle with clarity and confidence

industry

Health

ROLE

UX/ UI Designer

EXPERTISE

UX/ UI Design

YEAR

2026

Weather app image
Weather app image
Weather app image

Project description

Project description

Project description

Olive is a mobile app designed to help women understand their cycle and overall well-being without feeling overwhelmed. The platform prioritises clarity, low-effort logging, and emotional awareness over feature quantity, creating a calmer and more supportive tracking experience.

Timeline

End-to-end UX and UI design over 6 months

Background

Figma | Miro | Lyssna | Optimal Workshop | Google Forms | Material Design | ChatGPT

The Problem

Many period-tracking apps overwhelm users with excessive features, medicalised language, and repetitive data input. Instead of supporting awareness and reflection, these experiences often create frustration, anxiety, and low long-term engagement.

The Problem

Many period-tracking apps overwhelm users with excessive features, medicalised language, and repetitive data input. Instead of supporting awareness and reflection, these experiences often create frustration, anxiety, and low long-term engagement.

The Opportunity

Research revealed an opportunity to design a calmer, more supportive experience: one that prioritises clarity, emotional ease, and meaningful insights over feature quantity.

The Opportunity

Research revealed an opportunity to design a calmer, more supportive experience: one that prioritises clarity, emotional ease, and meaningful insights over feature quantity.

Double Diamond Process

Double Diamond Process

Double Diamond Process

  1. Discover

To understand user needs and behaviours, I conducted qualitative research and analysed existing tracking apps.

  1. Discover

To understand user needs and behaviours, I conducted qualitative research and analysed existing tracking apps.

User Interviews

4 semi-structured interviews were conducted with women aged 25- 40, combining remote and in-person sessions, to understand motivations, habits, and frustrations around cycle tracking.

Competitive Analysis

A comparative analysis of leading period-tracking apps identified recurring patterns: feature overload, medicalised language, unclear hierarchy, and high interaction cost.

Key Insights

  • Users primarily track to plan their daily life and commitments

  • Repetitive logging leads to tracking fatigue and disengagement

  • Emotional and behavioural symptoms are consistently under-represented

  • Feature-heavy interfaces reduce clarity and long-term engagement

  • Predictions and reminders significantly increase perceived usefulness

  1. Define

Research insights were synthesised to define the user, clarify the core problem, and establish a focused product direction.

  1. Define

Research insights were synthesised to define the user, clarify the core problem, and establish a focused product direction.

User Personas

Two personas were developed to represent the extremes of Olive's user base: one experiencing irregular cycles and severe symptoms, and one with regular cycles and a goal of conception. Designing for these extremes ensures Olive supports a broad and inclusive range of users aged 20- 45.

Problem Statement

Women need a way to better understand themselves and their cycles because it empowers informed health decisions and supports improved physical and mental well-being. This will be validated when users consistently engage with Olive to log health information, access balanced lifestyle suggestions, and provide meaningful feedback.

Product Strategy

Three core principles guided the design direction: simplicity, emotional awareness, and preparation over reaction. These were translated into three core actions: log period, log symptoms, and set reminders, each designed to require minimal effort and cognitive load.

  1. Develop

Design solutions were built iteratively, moving from structure to interaction to screen layout.

  1. Develop

Design solutions were built iteratively, moving from structure to interaction to screen layout.

Information Architecture

Olive's content was mapped and organised into clear hierarchical sections, surfacing essential information first while keeping secondary features accessible.

Card Sorting

An open card sorting exercise with 5 participants on Optimal Workshop validated content groupings and navigation labels against users' mental models. Results confirmed the main site map structure while revealing ambiguity in the Settings section. Participant feedback directly led to the addition of Statistics and Reminders as dedicated sections in the final architecture.

User Flows

Three task-focused user flows were mapped to support everyday tracking with minimal steps and consistent navigation, reflecting users' low tolerance for repetitive input and complex interactions.

Wireframes

Low-fidelity paper sketches were used to explore layout and hierarchy quickly. The strongest concepts were translated into mid-fidelity wireframes in Figma, refining spacing, content prioritisation, and navigation clarity in preparation for testing.

  1. Deliver

Design decisions were validated through testing and refined before final delivery.

  1. Deliver

Design decisions were validated through testing and refined before final delivery.

Usability Testing

Moderated usability testing on the mid-fidelity prototype was conducted with 6 participants. Findings were synthesised using a rainbow spreadsheet to prioritise issues by frequency and severity. Key friction points were identified in navigation, button hierarchy, and task completion, all of which were directly addressed in the high-fidelity iteration.

rainbow spreadsheet

A/B Testing

A preference test on the login screen was conducted via Lyssna with 15 participants. 67% preferred Login B over Login A, with a 90% statistical significance rating, confirming the result was not due to chance. Login B was selected as the final direction for its clarity and immediacy, while spacing insights from Login A were carried forward as refinements.

Final UI

The final high-fidelity prototype was designed with clarity and emotional ease as guiding principles, informed by Gestalt Principles, Material Design Guidelines, and WCAG accessibility standards throughout. The result is a cohesive design system covering colour, typography, components, iconography, and imagery, prepared for developer handoff.

rainbow spreadsheet

Outcomes and Key Metrics

Outcomes and Key Metrics

Outcomes and Key Metrics

Olive demonstrates how a research-led, low-effort design approach can meaningfully reduce tracking fatigue and improve clarity in a sensitive health context. The usability testing phase confirmed the core flows were intuitive and navigable, with friction points identified and resolved through structured iteration. Success for this product would be measured through session frequency, symptom logging retention, and task completion rate across core flows.

Reflections

Reflections

Reflections

Challenges

Balancing simplicity with meaningful health functionality required careful prioritisation throughout. Keeping interactions low-effort without oversimplifying important information was the central tension of the project.

Learnings

Each iteration, from research through testing to visual refinement, strengthened the product's focus and confirmed that simplicity better serves real user needs. Usability testing was especially valuable in surfacing friction points that research alone would not have revealed.

Future Considerations

Priority next steps would include turning cycle and symptom logs into clear visual patterns to support reflection, introducing subtle micro-interactions to reduce tracking fatigue, and developing a dedicated statistics section to transform raw data into meaningful insights.